Pillar 1 — Technical Foundation
We build clean, repeatable technique: receiving, turning, striking, passing — done properly, at speed, and with purpose.
Pillar 2 — 1v1 Duels
Players win minutes and matches by winning duels. We train attacking moves, defending stance, timing, body position, and decision speed.
Pillar 3 — Game-Relevant Patterns
Patterns that show up every match: open up, play forward, bounce passes, third-man runs (as age-appropriate), finishing from realistic angles.
Pillar 4 — Competitive Play
Small-sided games and constraints force real decisions: scanning, composure, quick changes of direction, and execution under pressure.
What Makes It Different
We don’t chase random variety. We chase correct repetition, layered difficulty, and accountability.